I'd like to change my previous monstrosity to this monstrosity
IK rig + the techique of going through many points, instead of straight lineThis is probably a bit late 2 ask, but how da fok did you get the anims to be so smooth? I like it, looks really good and I suck at it myself tho I wanna try. Been looking at the valve tutorials but I just can't seem to figure it out
So basically animating takes 2 years to do ye?IK rig + the techique of going through many points, instead of straight line
Arm goes from point A to B to C to D to E, and then slightly to F, instead of just A to B
Not really, an animation like Ace did can be done in 10-20 minutes I guessSo basically animating takes 2 years to do ye?
I just thought animating is like.. where you have to do 104920492 poses instead of just one, and then link them together, where I normally take like 1-2 hours just to get 1 pose right for my SFM screenshots o.ONot really, an animation like Ace did can be done in 10-20 minutes I guess
Nice pose, composition is nice and all, especially as there's so much crisp focus on the CP, buuuuuut![]()
(Just a new Gmod pose I created today, took me around 10-15 minutes, just looking for feed back really)
Nice pose, composition is nice and all, especially as there's so much crisp focus on the CP, buuuuuut
It's so dark man. Like, I can't tell where the arms actually end its so dark. The pistol looks like it's floating. I'd light that up a bit, add some scene build props there like a trash can or something. Then in the lighted area add something to look at, adds more depth than just the edges of walls. IMO.
Also.
Default walking pose for CP?
We all knew.
Unless it's just so dark and looks very much the same as the default walking for a CP, idk
- It's really dark
- Light up darkened areas, add some stuff behind the CP for more depth >>> Can add atmosphere too
- Don't use default poses11!!!!
xxx
Still pretty dark.(Is this a better edit?)
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I'd get some three point lighting and probably a bit more of a heroic pose.(Is this a better edit?)
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