This led to us being effectively kicked us out of the town, as they burned down our base and killed innocents (claiming they were all ALF) because we were a threatening presence to their amazing roleplay. By that I mean we base-attacked LCB once with some random civs and had tension going between Milrems because they threatened to kill us if we didn't speak to their leader once (all because we asked them some days before to speak to him, so they think breaking into our base and forcing us to all come along, with the threat of death if we don't, is a great idea for a stable relationship).
This proceeded totally as they had planned, as it got to the point where half the server was congregating at the new ALF base outside of town because we provided a place for civs to roleplay and interact with others in a closed environment. I mean, I'm sure civs totally loved to go near the Milrem church base they couldn't enter or that alley base LCB got teleported to at spawn, which they barely used because they were never on after 2 weeks of the server launch (we didn't even get that privilege, we had to actually go out and find a location to set up on foot with our single auth'd SMG and pistol, instead of requesting a teleport for the entire group).
@rapidjuice initially wasn't part of our group, but we got in contact with him ICly and we did errands for his character, getting to keep whatever we find along the way -- this being literally the only way to progress our gear as there was no crafting system and limited loot drops (as the person who got that auth'd SMG, I couldn't even end up replacing it due to the limited amount of firearms we got).
@ecchikawaii was PK'd in one engagement with the LCB before the town was overrun by zombies, so we were leaderless for a while until
@rapidjuice began leading -- he did some expeditions for the civs taking refuge at our base and a few more for the ALF core.
The peace treaty, I admit, did seem a bit stupid considering how we rejected it entirely because of one Milrem-turned-ALF rogue that was exiled from the town (the entire reason for the rejection was based on principle); however, I must say that the entire process did seem forced and partially an attempt to get all those civs to come back to the town (hence leading to the eventual burning down of the new ALF base in an event, forcing us to go move somewhere else just outside of town where people still followed until the map change).
All of our beef was with the LCB as we considered them rivals, having opposing viewpoints and all. Of course, this means that the local national guard remnants has to team up with them and kick us out as we happened to look at them funny one time (I don't think we ever killed or attacked even a single Milrem during the server's uptime). All while ex-admins claim we were AFK half the time, as if nobody else was (as they only thing that ran the server was events done by admins), and LCB claim we have the amazing holy admin bias of just
@rapidjuice because he gave us some items in PK-risk expeditions (some of which got replaced like the shotgun with a fucking peashooter of a rifle that couldn't kill somebody in 100 hits and led to
@ecchikawaii dying to two NPCs spawned behind his back that would take 20 shots from an ordinary gun anyway).
Totally the ALF's fault that the server began to die, am I right, even though all we did was attack the LCB. Definitely not the on-a-rails adventure that relied on admins creating their own events for players to enjoy once or twice a day, the inability for players to do things by themselves (they have to be in a group or have admin supervision) or the botched map change to a map that was way too open and devoid of any meaningful place to act as a centre for players to interact with eachother.