alright
@Berke time for philosophical espousing and a showcase of the difference between ideology in a roleplay space
i disagree with this.
i roleplay on HL2RP in spite of it being draconian, confrontational, and actively hostile to its playerbase. i would vastly prefer if people were generally cooperative and held less of a "fuck you, got mine" attitude when it came to things like character death or story development. there is a gulf of a difference between a scene that is awful for your
character to be in, and a scene that's awful for your enjoyment or mental health, which i generally think should be avoided wherever possible.
Roleplay isn't a zero-sum game, it is possible for everyone to have fun without one party being stuffed into a sack and kicked repeatedly
i derive no enjoyment from the trudgery of being abused on the regular, i don't find it fun and it's part of why historically the characters i've made have all been incapable of being abused, either due to lack of human psychology or only interacting with characters played by people i personally trust
i prefer the former over the latter
i say with confidence that 90% of the crippling, systemic issues in HL2RP come from the existence of nonconsensual PKs and the idea that some invisible force can just decide that your character's dead now, and your only reprieve is hoping someone somewhere fucked up, and that the arbitrary rules that decide when they can snatch your character away from you have been broken
i take a lot of issue with the modern sentiment i've heard about "The Revolving Door of Characters"
this idea that characters NEED to die for the server to stay alive is insane to me, because it's inherently predatory
think of it like this, right:
YOU hold the view that HL2RP should be gruelling and unfair and characters should die and it should be grimdark sad bad bad sad times
i think you're totally allowed to do that, you can kill off your characters as much as you want and put them through all the torment you like!
but do you think you have a right to force others to do the same thing? would you be upset if you opted to do the thing you wanted to do, while others opted to do the thing they wanted to do?
the main reason the server is planning on cordoning off S2RP and S2K is specifically so the people who enjoy different things can do those different things without treading on the other
you can extrapolate that to many other avenues of roleplay
i won't yuck your yum, but don't try to force your yum down my throat, that kinda thing
concretely i know there'll be a roll system, that's for sure
it'll be concrete enough that admin intervention will effectively be
"admin, the guy im fighting is breaking the rules and refusing to roll/ignoring a result"
*admin checks logs*
"oi, quit it"
no need to 24/7 watching over a fight, it'd be about the same amount of intervention as someone getting stuck on a prop