Disregard what I said yesterday, I'm resuming the project, I've removed many unnecessary brushes and toned down the art work.
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I've decided to move the nexus to be completely underwater, this is where the CA office and other high ranked offices will be, training ground for recruits and the prison complex. A smaller CCA foothold will be in the city, mainly accomodating short-time detain centers, cantina for units, barracks probably and so on. Here's a sneak peek on what the general feel will be of the nexus:
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And the prison:
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I'm thinking about incorporating an industrial section designed for the manufacture of vehicles such as APCs, Gunships and Striders, where the stalkers and the inmates could be sent to labour.
FYI the 'nexus' is actually an underwater complex of buildings built with combine technology to accomodate all the Combine's needs, for this reason I will not place a Citadel in the skybox because its not really needed from a logistic point of view.
I've also taken the time to import inside the map some custom sounds taken from the ambience of Rapture from Bioshock for maximum comfiness
Omg I love art deco! I like how you've introduced the theme seamlessly into HL2. I could see this being a city for more privileged citizens (You could maybe have class conflict become an issue in the city like in Rapture). Only think I could suggest is changing the background scenery to a city landscape or something like i17! Either way, amazing job as always!
I'm glad you like, Gotham has the vibes I'm aiming forThis picture has a Gotham City vibe to it imo, nice work man
Wew, this is really fucking good dude.The large "skyscraper" buildings look a bit too small imo though.Updating with the public pool and sauna center + began the process of adding foliage around
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Also, I added a donation link in the original post in case there are people out there that may like my work and would like to support me and my project.
Wew, this is really fucking good dude.The large "skyscraper" buildings look a bit too small imo though.