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oh noBack on old WW3RP the civilians were just a small premium benefit
oh noBack on old WW3RP the civilians were just a small premium benefit
I think we mainly have to keep in mind that it's supposed to be a soft return to the old WW3RP with a couple of new elements. I don't think the civilian aspect should be too big or have too much consequences etc. Back on old WW3RP the civilians were just a small premium benefit without much rules, the main focus should 100% be on both factions and the war they fight.
Not saying they'll be a premium benefit if this goes through, just stating that they won't play a very important role and don't have any focus. They'd just be there to provide an alternative playstyle for those that feel like itoh no
Not saying they'll be a premium benefit if this goes through, just stating that they won't play a very important role and don't have any focus. They'd just be there to provide an alternative playstyle for those that feel like it
More diversity, concepts beyond two reskinned factions doing paintball matches and continuing a lore that players built together over several years and iterations imoCoalition, Globations, 4-5 rifles
what more do you need?
sending to a psychiatric unitCoalition, Globations, 4-5 rifles
what more do you need?
If there's no room for the "roleplayers" to have any actual impact on the map changes or lore (as in, its all directed by who wins in the field again) they're quickly going to be pushed out in favour of the S2K guys who do dictate everything, as you won't win without them - and everyone will want their faction to win.
If there's no room for the "roleplayers" to have any actual impact on the map changes or lore (as in, its all directed by who wins in the field again) they're quickly going to be pushed out in favour of the S2K guys who do dictate everything.
Why would I care about who RP's best if they're shit at S2K and we can't win in what matters for our faction?
That's the biggest concern I think everyone has with this. The worst offenders may not play right now but you bet your ass they'd flock back if they realised "their" server was coming back again.
i dont like s2k and i dont like any server that forces players to be against one another, its not roleplay
the server was at its best when it was just s2k and fucking around in voice with the lads, the rp was never fun and i only ever joined to play with my friends and shoot things. the nlr timer and stuff that forced people to rp was just ways to make people afk
I mean, A thought that I just came up with regarding this is well, The State. You can't strong hand S2K to win the State. Both sides would actively need to RP to either bring Stability to the Established Regional State or try and bring it down. Or subvert it from the inside. Win it over, Ensure loyalty. Blablabla. Whatever.
But you can't S2K the State and expect the Civilian Side stay the same, The ones that keep the gears turning and roads cleared.
Already I can think of a situation or an RP event, A week long
The NVA & Soviets have retaken Frankfurt, and the hastily appointed Mayor or whatever has to rebuild all while fixing the Political structure and the cabinet of Direktors for the different fields in a week until Military puts it fully under martial-law.
Basically, Ultimatum.
Fix it, or we'll come and cease power.
The treaded line between staying loyal to the State you're supposed to be part of, But also not actively being the Hardline State loving Mayor and Council that'll get targeted by the NATO Resistance and their allied German Resistance groups.
I personally disagree with promotions being application-based, or at least all promotions. Perhaps having a ruleset of OF ranks which are universal to both sides, where the rules can be used to dictate what ranks can be applied for, and which are subject to a field promotion.Naturally, and it's hard to say how the playerbase/community will be seeing as how we all changed a lot and some people have left.
I reckon we'd have to remove the focus on promotions as well, as they should be functions instead of rewards. Probably have the main reward item be either requistion/supplies, medals etc and have promotions be application-based.
ye i change back in like 2016 thats only reason i playedI don't think anyone said they'd have no impact honestly, I think the fear of anything related to more S2K will mean instant death for the server might be a bit exaggerated personally. We were able to deal with it with our new approach in Stasiland, sure it'll be less managable if guns and stuff are more accessible but we've grown over the years. Lets not forget that it should be fine if the main attraction for a lot of people is the s2k, as long as the room for RP is present.
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This is why I'm always confused in regards to what people want
I don't think it'd kill the server by any means, far from it. I honestly just don't want to see WW3 drowned in the same problems again - for you guys if for no other reason.I think the fear of anything related to more S2K will mean instant death for the server might be a bit exaggerated personally.
I don't think it'd kill the server by any means, far from it. I honestly just don't want to see WW3 drowned in the same problems again - for you guys if for no other reason.
Like shit, even in the confessions thread nobody had a clue 90% of this was happening and most of our returning WW3 players make the underhanded shit people pull on HL2RP look like childsplay in comparison.
And hell you're a better man than I if you can consider this at all given what you've been through with WW3 and Stasiland alike, honestly. If I was forced to either considering catering to the people who helped ruin my year-long passion project and abused the fuck out of my trust before that or try something else with the assets, you bet your ass I'd go with the latter lmao. I wouldn't even think twice about that.
It's died many more times than twice, and that's why bringing it back makes sense. It's a proven working recipe.its been done twice and died twice, why bring it back instead of something new?