Suggestion HL2 RP - Realism Stats Expanded (FT. Hypothermia)

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The suggestion is lovely and simple.

Realistic Stats being buffed into their realistic state,
Hunger, why not thirst as well. since its so easy to fill a bottle?

Realism not for difficulty,
but for a gameplay filler,
so that it wont be a stagnant rearm and kill simulator

Hunger Stat penalties, should only be active on 85% / 90% starvation.
or maybe add the 50% hunger penalty, to be like...
2% in stat reduction?
just to make the player THINK.

whats 2% loss of skill at 50% hunger?
when at 90% it'll be the same impact that it now has, full disability mode




And plus, add the LAVISH FEATURE OF HYPOTHERMIA. During snowstorms.

It's already a thing! (just waiting to be enabled :) )
its just that until today, we were playing HL2RP EASY CASUAL ROOKIE difficulty.
and a challenge, brings rp, and union between people.




but first



HUNGER / THIRST backround
The hunger / thirst stats, were turned down in the recent past.
Thus, hunger and thirst are REALLY unimportant,
it takes you days IRL of gameplay to even get your bars to the 35%.

Currently, the hunger / thirst rate are very very slow, and just kills a free potential for free RP that is Human Basic Needs,
that isnt about taking lives 24/7.

Considering an increased hunger / thirst will add a certain EXTRA aspect for gameplay, than to scavenge JUST for a gun, you'll scavenge for food and drink.


(just for the protocol, i have been fishing for the entire server to feed, yet I have consumed MY carp only 2 times since I began playing, 4 weeks ago+-. THE STATS ARE THAT SLOW AND EZ)
i ate lill shit here and there, but considering we are technically months into gameplay, and my guy eats like he lives in an incubator
cmon bruh.



Im here for this. And not only I.


In our present case,
I host a FREEstaurant, and a whole character that is point is
feeding people for free.

Which takes part not just in filling a stat for a player, but interaction, jobs, that's all the food economy is.
MAN EAT

The whole supply of food is pure gameplay, of others, of mine, together, alone.
Self made Events, communions,
Yet in the end, it fulfills a purpose.

There is a whole economy on this in mind,
Getting Hunters, Fishermen. Hunting expeditions...
Hosting Feasts, whatever you want.
Just have THE STAT THAT MAKES THE PLAYER THINK, "I GOTTA TAKE CARE OF THIS, ABOVE ALL. YES EVEN THE WAR THAT IS GOING ON. IM A MAN, I EAT."
turning up faster, is already a grand step towards this.




I personally host, and plan to host many hunting expeditions just so the food cycle will continue, it's a daily thing for me.

Imagine the Characters that are involved in the RANCH (brooke's) also having their part in the food economy,
that's what ranches are for,
And when I think of them, I do not enjoy thinking that primary ranch RP serves no purpose for them, that a true ranch would serve,
quality rp for the ranchmen, is simply currently in hibernation.



Regarding Drink?

Plastic bottle + faucets (which are everywhere), is equally simple and effortless.
So thirst? also simple.

Imagine a citizen / rebel begging for food or drink from their enemy
Or a CP begging for food or drink from their enemy.

Wild



Buff Hunger rate, more people take part in Food RP, Hunting, the INGAME need for a Food Supplier (which is my thing. just that people dont get hungry for IRL days, so their stat makes em consider it.)
Will have a GAMEPLAY purpose to host and send hunting expeditions.





NOW FOR OUR STARRING GUEST:

f4WCWpB.jpeg


Do you remember, in the old HL2RP iterations of 2015 +-, when the Hypothermia stat only came?
Your screen froze like in a Call of Duty campaign, and not too brutal.

I don't, but a vague memory exists.

So that,
it made you THINK.

Something else to worry about other than PEW PEW, PVP, LAG LAG,
Even the CPs get cold you know.

Imagine all the huddling up, and campfire making (ez 1 paper + wood chunks from smash crates)
during

BLIZZARDS ONLY.

So, that's our ADDITIONAL realistic stat I suggest.
Turn on ball freezing mode, during BLIZZARDS/Snow Storms ONLY.


The more interesting gameplay mechanics are added,
the more RP opportunities arise.

A man seeking clothes claiming he doesn't want to freeze, just cuz rp, seems less immersive, than knowing that this feature exists.

Gameplay features, make man think.
Thought, creates.

It's free roleplay, and can be tuneable to be less punishing, but will make you THINK at least, about getting shelter,
and use that Salvaged wood you have been piling up for no purpose.




LIVE AND DRINK BROTHER
 
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Gary

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During the last iteration I had an idea of reworking the warmth plugin to support modular clothing - jackets, hats, gloves and such would increase your warmth but never got around to it as I was unsure if it would be enjoyed or not
 
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During the last iteration I had an idea of reworking the warmth plugin to support modular clothing - jackets, hats, gloves and such would increase your warmth but never got around to it as I was unsure if it would be enjoyed or not
A test is worthy,

without actually experiencing a thing, man cannot tell exactly if its good or not for him.

I can really only speculate how it will work, but in me honestly, I'd love to try.
i bet many others too

doesn't seem fun / good? or benefit gameplay?
can always bin it :)

but considering its a brilliant idea, I doubt it'll end in the bin
 

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I'd love for hunger and thirst to be upped a bit, especially considering nobody is using any food scripts for like a month now.

We have restaurants available all day, people are straight up avoiding a lot of RP aspects that are free real estate. Food is pointless to put in crates, people leave it laying around. I

'd love to see a change.
 
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During the last iteration I had an idea of reworking the warmth plugin to support modular clothing - jackets, hats, gloves and such would increase your warmth but never got around to it as I was unsure if it would be enjoyed or not
I do enjoy survival elements, but they shouldn't feel tedious. I think 'being cold' shouldn't be too detrimental, maybe a reduction in stamina? Or increased stamina drain?

Other than that, it's hard to balance. Getting too cold should be left up to event staff than code.
 

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Molecule
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I'd love for hunger and thirst to be upped a bit, especially considering nobody is using any food scripts for like a month now.

We have restaurants available all day, people are straight up avoiding a lot of RP aspects that are free real estate. Food is pointless to put in crates, people leave it laying around. I

'd love to see a change.
Double posting, but I don't care

I would like to see Food and Survival actually be a problem cops and rebels need to think about. But I understand that people don't want to micromanage a bar. It's hard to find that happy medium I guess. Because if you start doing shit like "eating increases endurance", it won't encourage RP. It'll just encourage people using it as scripts to boost their stats. (Like cop rations)
 
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Rabid

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If people can't eat and drink regularly (and suffer penalties if not) they can and will stop playing. Like 90% of rebels did just that during early i17 when they had no real way to fill their hunger so just stopped playing.
 
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Gary

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If people can't eat and drink regularly (and suffer penalties if not) they can and will stop playing. Like 90% of rebels did just that during early i17 when they had no real way to fill their hunger so just stopped playing.
Piggy-backing off a reply earlier in here, honestly food/thirst bars should be more roleplay-orientated, stat drains are shite mechanics
 

Rabid

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Piggy-backing off a reply earlier in here, honestly food/thirst bars should be more roleplay-orientated, stat drains are shite mechanics

They worked great in the city because it did, when people pitched in, make actual roleplay.

They don't work well in this sort of setting lmao.
 
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Piggy-backing off a reply earlier in here, honestly food/thirst bars should be more roleplay-orientated, stat drains are shite mechanics
I'd say, its a double edged sword.

But perhaps the stat drain should be at CRITICAL situations,
not at 50% you become demented zombie walker.

Maybe at 90% hunger you start losing stats,
if you completely neglect it
 

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We shouldn't have extreme survival needs but some needs would be good for the server. If people had to eat once a day or something like that, it's very easy to find a several pieces of food and stash them somewhere for later use.

It shouldn't be a tedious part of the game, it should be fun. In League, it's fun to be able to manage your gold to back at efficient times, it's fun to manage your teleport and other skill cooldowns. It can suck at times when you don't have it (5 minutes at most) but you're quickly able to deal with it by waiting a short amount of time (i.e. searching for food, eating).

Resource management is fun when done correctly, right now the only resource people have to manage is ammo and armor.

I've been spawning food in Zulu crates since the beginning of Apoc and I'm sure most of it gets deleted because they aren't interested in eating if the game doesn't force them to. Don't make them die or take damage from hunger but maybe a slight movement speed slow or something like that?

Nothing majorly impactful but it would make people want to not throw away food and allow people to passive if they want to (cooking a meal, visiting the restaurant) or just eat a piece of bread quickly and forget about it
 

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They worked great in the city because it did, when people pitched in, make actual roleplay.

They don't work well in this sort of setting lmao.
In the city it's fine since Ration Terminals are a thing. Leaving hunger in the hands of scripts is not fun
 

Ond

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i hate having forced debuffs and stats shoved over my ears for wanting to rp over prioritizing arbitrary goofy shit like hunger and thirst
 
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i hate having forced debuffs and stats shoved over my ears for wanting to rp over prioritizing arbitrary goofy shit like hunger and thirst
That's different from having to eat once a day though, and this is the general consensus because in the past because it was very shoved down your throat style. It's possible to have a middle ground where it's fun
 

Ond

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That's different from having to eat once a day though, and this is the general consensus because in the past because it was very shoved down your throat style. It's possible to have a middle ground where it's fun
its only possible to have a middle ground if you let people opt-out of it
 

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its only possible to have a middle ground if you let people opt-out of it
that's not what a middle ground is. If you're a cop just eat your ration once a day? If you're a rebel there's more than two dozen of food scripts circulating that are clogging up entities just because people don't wanna click on a food item every now and then.

I find radios annoying so let's just remove them and let everyone spawn with a radio. Also I don't like how I don't spawn with a gun on a fresh char so let's spawn with those because I wanna opt-out of finding a gun.
 

Ond

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that's not what a middle ground is. If you're a cop just eat your ration once a day? If you're a rebel there's more than two dozen of food scripts circulating that are clogging up entities just because people don't wanna click on a food item every now and then.

I find radios annoying so let's just remove them and let everyone spawn with a radio. Also I don't like how I don't spawn with a gun on a fresh char so let's spawn with those because I wanna opt-out of finding a gun.
yea because radios and guns are the same as being forced by hardcoded autistic features to NEED to get certain things you HAVE to click on in your inventory in a server about ROLEPLAY

- in order to NOT have your screen be tough on the eyes and your stamina completely disappear along with literally losing health to the point of being at 5 HP

what a fucking retarded post jesus christ

yeah i sure love not being able to see properly and having to throw aside any in-character decision making because an OOC funny meter is telling me i NEED to eat and drink script items NOWNOWNOWNOW
 

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yea because radios and guns are the same as being forced by hardcoded autistic features to NEED to get certain things you HAVE to click on in your inventory in a server about ROLEPLAY

- in order to NOT have your screen be tough on the eyes and your stamina completely disappear along with literally losing health to the point of being at 5 HP

what a fucking retarded post jesus christ
imagine thinking somebody is retarded for having any opinion that is different from your own LOL

In my previous post I was talking about a middle ground where you don't have all the issues you mentioned but you still have the basic necessity and requirement to scavenge for food to eat. There is a middle ground. Nowhere was I making a suggestion to make your screen black, blurry or discombobulating in any way.

Please quote where I said anything about it entirely draining your stamine along with literally losing health to the point of being 5HP?

I think you gotta re-read what I wrote, thanks Ondi.
 

Ond

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imagine thinking somebody is retarded for having any opinion that is different from your own LOL

In my previous post I was talking about a middle ground where you don't have all the issues you mentioned but you still have the basic necessity and requirement to scavenge for food to eat. There is a middle ground. Nowhere was I making a suggestion to make your screen black, blurry or discombobulating in any way.

Please quote where I said anything about it entirely draining your stamine along with literally losing health to the point of being 5HP?

I think you gotta re-read what I wrote, thanks Ondi.
i didn't think you are retarded, i think what you posted is retarded

being forced to get food and water to be able to play and enjoy yourself is stupid and counter-intuitive to what people are actually here for

play a minecraft/dayz roleplay server if you want to manage your resources that hard

the part about draining health and stamina is literally what it was like in depot, i am unfamiliar with how much it has changed since bar the health drop
 

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i didn't think you are retarded, i think what you posted is retarded

being forced to get food and water to be able to play and enjoy yourself is stupid and counter-intuitive to what people are actually here for

play a minecraft/dayz roleplay server if you want to manage your resources that hard

the part about draining health and stamina is literally what it was like in depot, i am unfamiliar with how much it has changed since bar the health drop
Yet another post without actually reading my suggesting.