Alexander The Great
Electron
- Joined
- Apr 26, 2016
- Messages
- 927
- Nebulae
- 1,854
The suggestion is lovely and simple.
Realistic Stats being buffed into their realistic state,
Hunger, why not thirst as well. since its so easy to fill a bottle?
Realism not for difficulty,
but for a gameplay filler,
so that it wont be a stagnant rearm and kill simulator
Hunger Stat penalties, should only be active on 85% / 90% starvation.
or maybe add the 50% hunger penalty, to be like...
2% in stat reduction?
just to make the player THINK.
whats 2% loss of skill at 50% hunger?
when at 90% it'll be the same impact that it now has, full disability mode
And plus, add the LAVISH FEATURE OF HYPOTHERMIA. During snowstorms.
It's already a thing! (just waiting to be enabled :) )
its just that until today, we were playing HL2RP EASY CASUAL ROOKIE difficulty.
and a challenge, brings rp, and union between people.
but first
HUNGER / THIRST backround
The hunger / thirst stats, were turned down in the recent past.
Thus, hunger and thirst are REALLY unimportant,
it takes you days IRL of gameplay to even get your bars to the 35%.
Currently, the hunger / thirst rate are very very slow, and just kills a free potential for free RP that is Human Basic Needs,
that isnt about taking lives 24/7.
Considering an increased hunger / thirst will add a certain EXTRA aspect for gameplay, than to scavenge JUST for a gun, you'll scavenge for food and drink.
(just for the protocol, i have been fishing for the entire server to feed, yet I have consumed MY carp only 2 times since I began playing, 4 weeks ago+-. THE STATS ARE THAT SLOW AND EZ)
i ate lill shit here and there, but considering we are technically months into gameplay, and my guy eats like he lives in an incubator
cmon bruh.
Im here for this. And not only I.
In our present case,
I host a FREEstaurant, and a whole character that is point is
feeding people for free.
Which takes part not just in filling a stat for a player, but interaction, jobs, that's all the food economy is.
MAN EAT
The whole supply of food is pure gameplay, of others, of mine, together, alone.
Self made Events, communions,
Yet in the end, it fulfills a purpose.
There is a whole economy on this in mind,
Getting Hunters, Fishermen. Hunting expeditions...
Hosting Feasts, whatever you want.
Just have THE STAT THAT MAKES THE PLAYER THINK, "I GOTTA TAKE CARE OF THIS, ABOVE ALL. YES EVEN THE WAR THAT IS GOING ON. IM A MAN, I EAT."
turning up faster, is already a grand step towards this.
I personally host, and plan to host many hunting expeditions just so the food cycle will continue, it's a daily thing for me.
Imagine the Characters that are involved in the RANCH (brooke's) also having their part in the food economy,
that's what ranches are for,
And when I think of them, I do not enjoy thinking that primary ranch RP serves no purpose for them, that a true ranch would serve,
quality rp for the ranchmen, is simply currently in hibernation.
Regarding Drink?
Plastic bottle + faucets (which are everywhere), is equally simple and effortless.
So thirst? also simple.
Imagine a citizen / rebel begging for food or drink from their enemy
Or a CP begging for food or drink from their enemy.
Wild
Buff Hunger rate, more people take part in Food RP, Hunting, the INGAME need for a Food Supplier (which is my thing. just that people dont get hungry for IRL days, so their stat makes em consider it.)
Will have a GAMEPLAY purpose to host and send hunting expeditions.
NOW FOR OUR STARRING GUEST:
Do you remember, in the old HL2RP iterations of 2015 +-, when the Hypothermia stat only came?
Your screen froze like in a Call of Duty campaign, and not too brutal.
I don't, but a vague memory exists.
So that,
it made you THINK.
Something else to worry about other than PEW PEW, PVP, LAG LAG,
Even the CPs get cold you know.
Imagine all the huddling up, and campfire making (ez 1 paper + wood chunks from smash crates)
during
BLIZZARDS ONLY.
So, that's our ADDITIONAL realistic stat I suggest.
Turn on ball freezing mode, during BLIZZARDS/Snow Storms ONLY.
The more interesting gameplay mechanics are added,
the more RP opportunities arise.
A man seeking clothes claiming he doesn't want to freeze, just cuz rp, seems less immersive, than knowing that this feature exists.
Gameplay features, make man think.
Thought, creates.
It's free roleplay, and can be tuneable to be less punishing, but will make you THINK at least, about getting shelter,
and use that Salvaged wood you have been piling up for no purpose.
LIVE AND DRINK BROTHER
Realistic Stats being buffed into their realistic state,
Hunger, why not thirst as well. since its so easy to fill a bottle?
Realism not for difficulty,
but for a gameplay filler,
so that it wont be a stagnant rearm and kill simulator
Hunger Stat penalties, should only be active on 85% / 90% starvation.
or maybe add the 50% hunger penalty, to be like...
2% in stat reduction?
just to make the player THINK.
whats 2% loss of skill at 50% hunger?
when at 90% it'll be the same impact that it now has, full disability mode
And plus, add the LAVISH FEATURE OF HYPOTHERMIA. During snowstorms.
It's already a thing! (just waiting to be enabled :) )
its just that until today, we were playing HL2RP EASY CASUAL ROOKIE difficulty.
and a challenge, brings rp, and union between people.
but first
HUNGER / THIRST backround
The hunger / thirst stats, were turned down in the recent past.
Thus, hunger and thirst are REALLY unimportant,
it takes you days IRL of gameplay to even get your bars to the 35%.
Currently, the hunger / thirst rate are very very slow, and just kills a free potential for free RP that is Human Basic Needs,
that isnt about taking lives 24/7.
Considering an increased hunger / thirst will add a certain EXTRA aspect for gameplay, than to scavenge JUST for a gun, you'll scavenge for food and drink.
(just for the protocol, i have been fishing for the entire server to feed, yet I have consumed MY carp only 2 times since I began playing, 4 weeks ago+-. THE STATS ARE THAT SLOW AND EZ)
i ate lill shit here and there, but considering we are technically months into gameplay, and my guy eats like he lives in an incubator
cmon bruh.
Im here for this. And not only I.
In our present case,
I host a FREEstaurant, and a whole character that is point is
feeding people for free.
Which takes part not just in filling a stat for a player, but interaction, jobs, that's all the food economy is.
MAN EAT
The whole supply of food is pure gameplay, of others, of mine, together, alone.
Self made Events, communions,
Yet in the end, it fulfills a purpose.
There is a whole economy on this in mind,
Getting Hunters, Fishermen. Hunting expeditions...
Hosting Feasts, whatever you want.
Just have THE STAT THAT MAKES THE PLAYER THINK, "I GOTTA TAKE CARE OF THIS, ABOVE ALL. YES EVEN THE WAR THAT IS GOING ON. IM A MAN, I EAT."
turning up faster, is already a grand step towards this.
I personally host, and plan to host many hunting expeditions just so the food cycle will continue, it's a daily thing for me.
Imagine the Characters that are involved in the RANCH (brooke's) also having their part in the food economy,
that's what ranches are for,
And when I think of them, I do not enjoy thinking that primary ranch RP serves no purpose for them, that a true ranch would serve,
quality rp for the ranchmen, is simply currently in hibernation.
Regarding Drink?
Plastic bottle + faucets (which are everywhere), is equally simple and effortless.
So thirst? also simple.
Imagine a citizen / rebel begging for food or drink from their enemy
Or a CP begging for food or drink from their enemy.
Wild
Buff Hunger rate, more people take part in Food RP, Hunting, the INGAME need for a Food Supplier (which is my thing. just that people dont get hungry for IRL days, so their stat makes em consider it.)
Will have a GAMEPLAY purpose to host and send hunting expeditions.
NOW FOR OUR STARRING GUEST:

Do you remember, in the old HL2RP iterations of 2015 +-, when the Hypothermia stat only came?
Your screen froze like in a Call of Duty campaign, and not too brutal.
I don't, but a vague memory exists.
So that,
it made you THINK.
Something else to worry about other than PEW PEW, PVP, LAG LAG,
Even the CPs get cold you know.
Imagine all the huddling up, and campfire making (ez 1 paper + wood chunks from smash crates)
during
BLIZZARDS ONLY.
So, that's our ADDITIONAL realistic stat I suggest.
Turn on ball freezing mode, during BLIZZARDS/Snow Storms ONLY.
The more interesting gameplay mechanics are added,
the more RP opportunities arise.
A man seeking clothes claiming he doesn't want to freeze, just cuz rp, seems less immersive, than knowing that this feature exists.
Gameplay features, make man think.
Thought, creates.
It's free roleplay, and can be tuneable to be less punishing, but will make you THINK at least, about getting shelter,
and use that Salvaged wood you have been piling up for no purpose.
LIVE AND DRINK BROTHER
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