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MFW the brits experienced Half Life 2 two years before it shipped
MFW the same training sim also encouraged enlistees to engage in the
clockwork leg meta & execute wounded combatants.



Bath University Milsim Study said:The way damage was allocated in the game was also modified. In the game it was a system of hit points where the player’s avatar was fully functional until the number of hit points reached zero, at which point the avatar died. This was replaced by a more functional approach based on hit location so, for example, if the avatar was shot in the arm, it dropped its weapon. If it was shot in the leg, it fell over and depending on the severity of the injury, could only crawl very slowly.
Bath University Milsim Study said:This led to the users fighting in the game for some time until it appeared that no enemy was left standing. The game however did not stop and the users realised that those enemy who were shot in the leg were disabled, but were regarded by the game engine as still alive, so the game did not end. The practical effect of this was to have created a training system where the only way to win was to go around shooting the enemy wounded. This virtual breach of international law was seen as unacceptable practise in training by the British Army.
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