Suggestion Modify chopping payouts based on police population.

Kafe

Level Design nomad
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Chopping is one of the consistent, criminal, money making jobs that can be done all hours of the day, although there's the obvious risk of doing this job at specific hours. when police are online there's actual stated risk or having to abandon vehicles, get caught, ect, although the job doesn't reflect any additional risks, which gives greater incentive to chop on graveyard hours instead.

In this case, I'd pitch a small payout and reputation XP modifier based on online cop players, starting at a base payout with zero cop players online, and a small percentage bonus with more police characters online, that gives additional reward for the risk and maybe help incentivise more peak hour chopping rather than leaving it for the graveyard shifts.
 

Aether

Molecule
GTA RP Playtester
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This + the closer it is to the city the more they're worth I'd say, more risk more reward. I'm not super sure if this is already the case or not but just saying it for sanity
 

boots

spooky skellys
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It should definitely be a buff depending on how many cop players are on, rather than a nerf if there are no cops on.
The payout is already pretty abysmal compared to GoPostal deliveries
 

alex

I do things.
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Reputation rewards have been adjusted for the next restart as part of our regular daily patches.

Further enhancements to chopping and its rewards are being looked into for a future update.
 
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