National Guard Comments, Complaints, and Criticisms

Flippy

stoner rp
Joined
Apr 26, 2016
Messages
3,952
Nebulae
12,167
Nearly every single encounter with the "bad guys" on the other maps (and, with the combine still on this map) results in S2K and while I fully understand and sympathize with those on the receiving end of that, I'm not going to look at those who do it and think they're just here for the pew pew bang bang. Now, logging on with the sole intent to S2K them is of course different, but, historically, issues like these have been resolved in a gunfight via S2K.

With the new rule about attacking only when six are online (which, I hope only applies to S2K given not being able to help someone being attacked/robbed by NG with less than six online is ridiculous), it should help promote more S2RP given S2K simply isn't an option if you wish to act on them.

While I'm here, I'd also like to bring up the topic of tanks. Given the fact the tank can eat rockets for breakfast (as tested by staff) there should be a rule in place that states a tank cannot be used unless a staff member is there to oversee counter measures. It's only fair. Lastly, there needs to be a hard limit on the amount of tanks the army have. So far, two have been destroyed in the past 2-3 days and if there is simply no limit, then why bother even destroying them? Why would the NG bother to not just deploy one every single time? Limit them, given the cost that's required to destroy them.

The same for mortars, too please. Have a weekly or monthly limit, that goes down anytime it's used. Otherwise, again, why not just spam the shit out of it?

thank u for coming to my ted talk
 
Last edited:
Joined
May 18, 2016
Messages
4,557
Nebulae
19,716
(which, I hope only applies to S2K given not being able to help someone being attacked/robbed by NG with less than six online is ridiculous), it should help promote more S2RP given S2K simply isn't an option if you wish to act on them.

for clarification on the NG attacking rules:

- you can roleplay attacking them if you want to

- you can s2k in self-defense (as in, if they shoot first)

these are still available to you, the rule is purely there to prevent rebels initiating s2k on low pop

NG should not be attacking you unless you broke one of the IC laws and they should not be taking money from you unless to fine you for the specific law you broke. if they do anything else DM me and i'll sort it out, especially in regards to fines. some corruption/hardassery is acceptable but it should not come at the cost of player enjoyment

The same for mortars, too please. Have a weekly or monthly limit, that goes down anytime it's used. Otherwise, again, why not just spam the shit out of it?

moderation. faction leads tell them when its too much and it stops

While I'm here, I'd also like to bring up the topic of tanks. Given the fact the tank can eat rockets for breakfast (as tested by staff) there should be a rule in place that states a tank cannot be used unless a staff member is there to oversee counter measures. It's only fair. Lastly, there needs to be a hard limit on the amount of tanks the army have. So far, two have been destroyed in the past 2-3 days and if there is simply no limit, then why bother even destroying them? Why would the NG bother to not just deploy one every single time? Limit them, given the cost that's required to destroy them.

tanks are here to stay, the players should make sure to request admins whenever they want to blast em with an RPG

alternatively, buy your own tanks from CTE; their cannons actually work vs the NG tanks

as for the ultimate point of destroying them; there will be a system released soon that will make those destructions matter

i have no sympathy for the tank destruction attempts so far though (with exception of AB impounding defense, because it had an actual point then) because almost every single time it has been done it's been purely for shits and giggles and to give rebels an edge in entirely unnecessary fights. at some point players need to learn where to leave it and accept that they won't be the king of the world in whatever locale they go to. this funny goofy whimsical limit-testing playfulness is part of why im gonna be hands off for a while, its very annoying to deal with
 
Reactions: List

bilack

Electron
Joined
Jan 21, 2023
Messages
669
Nebulae
997
i have no sympathy for the tank destruction attempts so far though (with exception of AB impounding defense) because almost every single time it has been done it's been purely for shits and giggles and to give rebels an edge in entirely unnecessary fights. at some point players need to learn where to leave it and accept that they won't be the king of the world in whatever locale they go to. this funny goofy whimsical playfulness is part of why im gonna be hands off for a while, its very annoying to deal with
i'd say the ab impounding thing would be the last thing i would put as an exception in my humble opinion
 
Joined
May 18, 2016
Messages
4,557
Nebulae
19,716
i'd say the ab impounding thing would be the last thing i would put as an exception in my humble opinion

in the sense that the rocket hit when it shouldve missed,. but that's on me for forgetting to lay down the law for AT-4 interaction with tanks beforehand, so i felt its the least i could do
 

Flippy

stoner rp
Joined
Apr 26, 2016
Messages
3,952
Nebulae
12,167
for clarification on the NG attacking rules:

- you can roleplay attacking them if you want to

- you can s2k in self-defense (as in, if they shoot first)

these are still available to you, the rule is purely there to prevent rebels initiating s2k on low pop

NG should not be attacking you unless you broke one of the IC laws and they should not be taking money from you unless to fine you for the specific law you broke. if they do anything else DM me and i'll sort it out, especially in regards to fines. some corruption/hardassery is acceptable but it should not come at the cost of player enjoyment
Completely support this, thanks for the clarification

tanks are here to stay, the players should make sure to request admins whenever they want to blast em with an RPG
Im fine with tanks being used as a "Okay, battles over now piss off tool" but if someone wants to drop that many tokens on taking out a tank, then it should impact the NG in some way rather than it just being "Okay well, not using another for this encounter but spawn one of the next". Even if it's just a "Okay for the next major NG raid, we wont have a tank". Still use it if they somehow get wiped and need a way to show force, obviously.
 
Reactions: List
Joined
May 18, 2016
Messages
4,557
Nebulae
19,716
Completely support this, thanks for the clarification


Im fine with tanks being used as a "Okay, battles over now piss off tool" but if someone wants to drop that many tokens on taking out a tank, then it should impact the NG in some way rather than it just being "Okay well, not using another for this encounter but spawn one of the next". Even if it's just a "Okay for the next major NG raid, we wont have a tank". Still use it if they somehow get wiped and need a way to show force, obviously.

it will trust me :)
 
Reactions: List

Deleted member 7576

Hustler's University Graduate
B A N N E D
Media Developer
Premium Member
Joined
Jun 26, 2020
Messages
3,985
Nebulae
11,289
alternatively, buy your own tanks from CTE; their cannons actually work vs the NG tanks
the cte tanks are absolute dogshit and get oneshot by the kv1 with no ability to be repaired (omitting the fact its not that easy to get 5k tokens since with the base salary of 25 its 8 straight days of play (8*24h) and with how shit server pop is, you ain't never getting enough dogtags or masks to get near that goal)
it takes approx. 6 hits of a cte tank to destroy or even damage the kv1 (they aren't even tanks, they're anti-tank guns that are horrible at being anti-tank)

tanks are extremely annoying, and I'm honestly surprised people aren't complaining about them as much they did about combine apcs on previous maps
 
Reactions: List
Joined
May 18, 2016
Messages
4,557
Nebulae
19,716
the cte tanks are absolute dogshit and get oneshot by the kv1 with no ability to be repaired (omitting the fact its not that easy to get 5k tokens since with the base salary of 25 its 8 straight days of play (8*24h) and with how shit server pop is, you ain't never getting enough dogtags or masks to get near that goal)
it takes approx. 6 hits of a cte tank to destroy or even damage the kv1 (they aren't even tanks, they're anti-tank guns that are horrible at being anti-tank)

tanks are extremely annoying, and I'm honestly surprised people aren't complaining about them as much they did about combine apcs on previous maps


nah it takes 4 hits from both tanks to kill the kv1, i tested it myself before making them a thing. the hp and dmg values are listed on the addon as well

ur right though when i first made them a thing i was like 'these things.. are tanks...(ish) and need to be expensive..." theyre still functionally immune to small arms fire & do have the advantage of being more mobile so maybe some clever maneuvering could help you dodge the slow ass kv1 turret turn speed but you have to be really on point for it

might make them cheaper, on-rent, w/e. they're honestly just so much easier for staff to work with than dealing with the rockets

i will look into this

tanks are extremely annoying, and I'm honestly surprised people aren't complaining about them as much they did about combine apcs on previous maps

very ironic yes, i think part of the reason (besides the lack of combine aesthetics?) is that these tanks are actually slow as shit so sometimes theres room to hide away from them (+ they cant guide rockets to ohKO you behind cover)
 
Reactions: List
Joined
Apr 30, 2023
Messages
178
Nebulae
450
The same for mortars, too please. Have a weekly or monthly limit, that goes down anytime it's used. Otherwise, again, why not just spam the shit out of it?
We bought those off of boris and got a fresh stock in when the marshal arrived we're burning through our surplus, You snipe us on the roofs outside our base we let the mortars loose. Foot loose.


And 9/10 the tanks come out as a result of rebels being blood thirsty and script hungry. We got literally cornered by 8 rebels today because they thought we stole an AK74 off of a guy whose car exploded and killed him during an event.
image.png

image.png


When you guys decide to roll up on us in a mass force and theres like 2-3 of us online versus 8-12 of you the Tanks are a response.

We put down a NG outpost today and not even an hour after was it fire bombed.
 
Last edited:
Reactions: List

bilack

Electron
Joined
Jan 21, 2023
Messages
669
Nebulae
997
One thing I have noticed in general, regarding balance, is that there is too much of a gap between the two factions. When it's pure infantry, the NG get wiped by rebels from rooftops, and due to the nature of the NG (laws, etc.), we can't crack down on it as aggressively unless we are explicitly engaged first (which is almost always the case). We are KOS to rebels, rebels aren't KOS to us, that gives rebels almost always the initiative to start a fight from where they are advantageous.

I think a big factor that plays in this is a lack of activity on the NG side. We rarely hit more than 6-7 people on regularly, unless there's going to be an event. Even then, for example yesterday, people might still not show up, or not want to partake. Earlier today, we might not have pulled out a tank if, for example, it wasn't just me and one other NG on the server after we got surrounded by 8 or so rebels, but that was the only way to show force with so few guards on.

The issue isn't with tanks, the way I see it. Tanks are a balancing factor for when there's not many NG on (so, practically, 75% of the time). Most if not all of the times we brought tanks out, it was when we were outnumbered and outgunned. The tank (and to an extent, the mortar) was the only thing that balanced the two factions and put them on equal terms. Even then, there's many RPG's in circulation, and it looks like one rocket is enough to destroy a tank. Put the tanks away and suddenly NG is back to being outnumbered and outgunned.

The solution, at core, is to pump up activity on the NG side. We wouldn't have to rely on tanks and mortars as much if we had more people so we could hold our own in stand-offs and engagements, especially when rebels typically have the initiative as mentioned previously.
 
Reactions: List

Revanox

Nucleus
HL2 RP Senior Administrator
Joined
Aug 23, 2018
Messages
1,487
Nebulae
4,010
We got literally cornered by 8 rebels today because they thought we stole an AK74 off of a guy whose car exploded and killed him during an event.
you literally took it though

that is why everyone came because you didnt hand it out

The rule was the only thing saving you, which is borderline abusing it OOCly lmao
 

Ricsow

professional retard
HL2 RP Senior Administrator
Media Developer
Joined
May 10, 2018
Messages
5,425
Nebulae
17,080
We bought those off of boris and got a fresh stock in when the marshal arrived we're burning through our surplus, You snipe us on the roofs outside our base we let the mortars loose. Foot loose.


And 9/10 the tanks come out as a result of rebels being blood thirsty and script hungry. We got literally cornered by 8 rebels today because they thought we stole an AK74 off of a guy whose car exploded and killed him during an event.
image.png

image.png


When you guys decide to roll up on us in a mass force and theres like 2-3 of us online versus 8-12 of you the Tanks are a response.

We put down a NG outpost today and not even an hour after was it fire bombed.
Correct me if I'm wrong but nobody really incited violence or threatened you with much, they were only asking you to proof that you didn’t steal the AK, I don't see why a tank would be deployed for a situation that ended relatively peacefully

Also I'm pretty sure the bakery (NG outpost) got firebombed like two hours after, then again I didn’t really pay much attention to the clock while I was playing
 
Joined
Apr 30, 2023
Messages
178
Nebulae
450
Correct me if I'm wrong but nobody really incited violence or threatened you with much, they were only asking you to proof that you didn’t steal the AK, I don't see why a tank would be deployed for a situation that ended relatively peacefully

Also I'm pretty sure the bakery (NG outpost) got firebombed like two hours after, then again I didn’t really pay much attention to the clock while I was playing
The Sergeant was attacked by sullivan headbutted at that and we just barely pulled back after receiving multiple threats
you literally took it though

that is why everyone came because you didnt hand it out

The rule was the only thing saving you, which is borderline abusing it OOCly lmao
Proof?