National Guard Comments, Complaints, and Criticisms

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"Timescale" What timescale lol? I climbed into the thing and the car there tried towing us while I was inside of it.
Yeah, I have no idea what the truck was doing, maybe @Revanox or @ovxy could let me know as I was outside of /me distance, but I think it would've been better to do something like "/mel steps on the accelerator, attempting to dissuade the truck." purely because there was a big group of people close by, ramming the truck outright could've resulted in the source engine trolling you and rolling over the crowd

[22:55:49] [ME] Sfc. Daniel Mureșanu: books it into the APC.


immediately presses E


;)
as for this, that was @bilack, think that might've just been a heat of the moment type deal, with how outnumbered they were
 

Flippy

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The tremendous cost of having one guy stand on a roof with an RPG and /help hey I shoot big gun at tank 💔
I genuinely can't tell if this meme but given I've said "the cost of destroying a tank" several times, I'll just break down what I mean there so there isn't any confusion.

Yes, the act of blowing up the tank is easy - just point and click and hope staff want to do their job today and reply to the !help you do (Half meme there, given most of the time staff are involved with the S2K so can't GM.)

But what's the cost of that? Well, let's have a look.

The launcher itself. That's a fat 12,000 tokens.

Can't fire air, so next up is the ammo cost of a steep 4,500 tokens.

So our grand total, for getting the gear needed to take out the tank you're looking at an absolutely ridiculous 16,500 tokens, with 4,500 a pop for ammo.

So say you get 25 tokens an hour, how much of the server do you have to play to get both the rocket and the launcher? Nearly a month. While I understand a select few have a large amount of tokens, there's just the same amount, maybe even more number of people on less than 1,000 tokens (After playing for 16 hours this weekend, I finally hit that myself) so the goal of getting an RPG and ammo is just unrealistic for the average joe, given the numbers we're currently pulling in. So, unless you have a cell leader online, a tank is GG no RE in Every. Single. Situation. Now what does that remind you of...(See Ovxy's reply)

What's the NG cost for a tank?

Fackin' naffin' mate

Now, as said about four times at this point, I have no issues with NG using tanks when they are very clearly out numbered, like last night, or if they all get wiped in a "shotcop" style S2K shootout. They are an army after all and how else are you suppose to show power and force?

What I DON'T agree with, is zero consequence for NG using a tank and then LOSING it during an encounter they started. Even more so when they are used in raids after we've destroyed them previously, given they outright one shot everyone and wiped over half our force in the last raid. Which, again, Ark has addressed this so why I'm getting tagged in replies of "we need tanks cos we're outnumbered" is beyond me, I AGREE with it.
 
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Tinbe

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I think certain things are expensive so that people can't just use the hourly salary to acquire them. You are supposed to run a business, however illicit it may be, to amass the funds necessary for goods like cars, weapons and whatnot.
 
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Lewis!

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I genuinely can't tell if this meme but given I've said "the cost of destroying a tank" several times, I'll just break down what I mean there so there isn't any confusion.

Yes, the act of blowing up the tank is easy - just point and click and hope staff want to do their job today and reply to the !help you do (Half meme there, given most of the time staff are involved with the S2K so can't GM.)

But what's the cost of that? Well, let's have a look.

The launcher itself. That's a fat 12,000 tokens.

Can't fire air, so next up is the ammo cost of a steep 4,500 tokens.

So our grand total, for getting the gear needed to take out the tank you're looking at an absolutely ridiculous 16,500 tokens, with 4,500 a pop for ammo.

So say you get 25 tokens an hour, how much of the server do you have to play to get both the rocket and the launcher? Nearly a month. While I understand a select few have a large amount of tokens, there's just the same amount, maybe even more number of people on less than 1,000 tokens (After playing for 16 hours this weekend, I finally hit that myself) so the goal of getting an RPG and ammo is just unrealistic for the average joe, given the numbers we're currently pulling in. So, unless you have a cell leader online, a tank is GG no RE in Every. Single. Situation. Now what does that remind you of...(See Ovxy's reply)

What's the NG cost for a tank?

Fackin' naffin' mate

Now, as said about four times at this point, I have no issues with NG using tanks when they are very clearly out numbered, like last night, or if they all get wiped in a "shotcop" style S2K shootout. They are an army after all and how else are you suppose to show power and force?

What I DON'T agree with, is zero consequence for NG using a tank and then LOSING it during an encounter they started. Even more so when they are used in raids after we've destroyed them previously, given they outright one shot everyone and wiped over half our force in the last raid. Which, again, Ark has addressed this so why I'm getting tagged in replies of "we need tanks cos we're outnumbered" is beyond me, I AGREE with it.
It's almost like 20 people can't reasonably fund an armed insurrection against a military junta.
 
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I genuinely can't tell if this meme but given I've said "the cost of destroying a tank" several times, I'll just break down what I mean there so there isn't any confusion.

Yes, the act of blowing up the tank is easy - just point and click and hope staff want to do their job today and reply to the !help you do (Half meme there, given most of the time staff are involved with the S2K so can't GM.)

But what's the cost of that? Well, let's have a look.

The launcher itself. That's a fat 12,000 tokens.

Can't fire air, so next up is the ammo cost of a steep 4,500 tokens.

So our grand total, for getting the gear needed to take out the tank you're looking at an absolutely ridiculous 16,500 tokens, with 4,500 a pop for ammo.

So say you get 25 tokens an hour, how much of the server do you have to play to get both the rocket and the launcher? Nearly a month. While I understand a select few have a large amount of tokens, there's just the same amount, maybe even more number of people on less than 1,000 tokens (After playing for 16 hours this weekend, I finally hit that myself) so the goal of getting an RPG and ammo is just unrealistic for the average joe, given the numbers we're currently pulling in. So, unless you have a cell leader online, a tank is GG no RE in Every. Single. Situation. Now what does that remind you of...(See Ovxy's reply)

What's the NG cost for a tank?

Fackin' naffin' mate

Now, as said about four times at this point, I have no issues with NG using tanks when they are very clearly out numbered, like last night, or if they all get wiped in a "shotcop" style S2K shootout. They are an army after all and how else are you suppose to show power and force?

What I DON'T agree with, is zero consequence for NG using a tank and then LOSING it during an encounter they started. Even more so when they are used in raids after we've destroyed them previously, given they outright one shot everyone and wiped over half our force in the last raid. Which, again, Ark has addressed this so why I'm getting tagged in replies of "we need tanks cos we're outnumbered" is beyond me, I AGREE with it.
Not sure if you're aware of this, but OOC an RPG does nothing to the tanks so they're unironically stronger than the dreaded Combine APC we all know and love/hate

On a more related note, the reasoning I have for frequent tank deployments is because:

- they're fun to drive
- it just makes sense? we're in the heart of Romania where its army is the strongest, if they could only deploy one tank after a period of time it wouldn't do a good job of showing their military might, and with the lack of active NG players, that's otherwise very hard to do

granted, some people go into turbo killer mode in the tanks, but it's not hard to regulate who drives and turrets it, @STUCK IN A CAKE and I did a good job of using the tank I think, we didn't wipe out everyone but we took out a few daring rebels and a guy who kept trying to drive by us

I completely understand your frustration though, getting wiped out by a vehicle you can do little to isn't fun, believe me, I've been there (the APC ground pound incident of rp_apocalypse @ovxy)
 
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Flippy

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It's almost like 20 people can't reasonably fund an armed insurrection against a military junta.
So you're expecting several people to chip in days worth of tokens, to destroy a asset that's free for NG to get, that will just be used in the next encounter? Even if Rebels didn't care about tokens (lol) and were willing to chip in, simply put, the cost of destroying it makes it not worth it, at all. It's a major token dump that people are just unwilling to do, which is more than understandable.

To even imply the cost of removing the tank is reasonable, is just unrealistic.

However, given the current state of the server (low pop for NG and their constant S2K'ing fate), it's needed to show the force of NG and is why I'm not sitting here saying tanks should be banned.

Not sure if you're aware of this, but OOC an RPG does nothing to the tanks so they're unironically stronger than the dreaded Combine APC we all know and love/hate
Yeah I got told this during the raid, I feel one of the major reasons people ain't crying too much is due to the fact most of the time NG have been attacked, they've been at a major number disadvantage. At least, that's how I've seen it in my eyes. Now if NG were wiping the floor with everyone, I'd be pushing for Tanks to only be used in major events.
 
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Lewis!

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So you're expecting several people to chip in days worth of tokens, to destroy a asset that's free for NG to get, that will just be used in the next encounter? Even if Rebels didn't care about tokens (lol) and were willing to chip in, simply put, the cost of destroying it makes it not worth it, at all. It's a major token dump that people are just unwilling to do, which is more than understandable.

To even imply the cost of removing the tank is reasonable, is just unrealistic.

However, given the current state of the server (low pop for NG and their constant S2K'ing fate), it's needed to show the force of NG and is why I'm not sitting here saying tanks should be banned.
I don't expect anything from you guys, It's not really worth the trouble.

In an ideal world, however, I'd hope the rebel player base at large would prioritise the server storyline and setting over their S2K boners and or thirst to always come out on top.

Let me reiterate you are in a city controlled by an active and ostensibly organized military force (this is difficult to actively portray with sheer numbers alone due to the limited scope of the NG faction)

It's your guy's fault if you are upset that pissing away your hard-earned munitions on one tank isn't getting you anywhere. Maybe try running next time. Maybe try not turning the city sheltering you into a warzone against 4 to 7 players whose only slim chance at defeating you on an OOC level is to use tools afforded to them by virtue of their context in the lore.

There's only so much I can do to encourage the Guard to make being the "villain" faction interesting to interact with, at some point you have to take responsibility on an in character level and say "ok maybe we DONT go out of our way to start or drag out meaningless conflicts with a state we have no chance of beating in context"
 

Lewis!

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(Half meme there, given most of the time staff are involved with the S2K so can't GM.)
And I will also add at any point if I am playing Guard I will happily pop out of the action, S2K or S2RP to properly GM, /help or PM me anytime on Sergent Stevan. I have no issue helping to make these things run smoother, especially S2RP. I took a leadership role specifically to aid with this.
 
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Flippy

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I don't expect anything from you guys, It's not really worth the trouble.
Seems to be quite dismissive outlook of a large chunk of the people who play the server there, which is an unfortunate view to have, even more so as a staff member and quite unfair to those who do play to simply RP and in fact hate S2K. I fully understand that there are several people who play that will jump right to s2k and ignore RP, but there are also a large number of people who just want RP and hate S2K. The negative always outshines the positive.

In an ideal world, however, I'd hope the rebel player base at large would prioritise the server storyline and setting over their S2K and or thirst to always come out on top.
As mentioned in my very first post, it's how every single conflict with the "bay guys" has gone down on previous maps. You can't be surprised that rebels default to S2K when dealing with "bad guys" if that's how nearly every single encounter on this server has gone. Even more so when you don't give them anything else to do.

It's your guy's fault if you are upset that pissing away your hard-earned munitions on one tank isn't getting you anywhere. Maybe try running next time
What? How is it our fault that it's free for NG to get a tank, but near enough 20K to destroy one? And, as stated in previous posts the tank from CTE is fucking ass, and still costs about the same as ammo for the rocket. So, again, we're looking at a major token dump for nothing lol. It's not our fault the tank is free. It's not our fault the prices for rockets is so high. Is not our fault the numbers of NG are so low.

I'd say players having an issue with having to dump weeks worth of tokens into destroying something that costs the other side nothing isn't an NG issue, it isn't a rebel issue - it's a server issue. So how you think it's on the players, is a bit beyond me.

Maybe try not turning the city sheltering you into a warzone against 4 to 7 players whose only slim chance at defeating you on an OOC level is to use tools afforded to them by virtue of their context in the lore.
You can't, as a faction, do things to piss off the local rebels and then fall back on "we dont have the numbers" when rebels do something back. The NG are acting like the force that the rebels have been fighting for twenty years at this point, the fact there are not enough numbers for NG is an OOC issue, and we can't expect players to not react how they would normally just because of a number issue. Which again, is why I agree with tanks being used. After all, we're all for keeping things IC, are we not?

How about, you give us other ways to attack the NG? Give us supply chains to disrupt that means they are less armed, give us outposts to attack (like the bakery) - give the rebels something to do that's, you know, being a rebel and they won't default to the most obvious and easiest one - pew pew bang bang.

Shooting a couple guards pales vs something like, taking out their supply chain for a week so they can't get food and ammo.

There's only so much I can do to encourage the Guard to make being the "villain" faction interesting to interact with, at some point you have to take responsibility on an in character level and say "ok maybe we DONT go out of our way to start or drag out meaningless conflicts that affect nothing in the grand scheme of things.
Again, you're painting all rebels under the same brush here. I do not go out of my way to start shit with NG. In fact, every single encounter I've had with them so far (minus one :^)) has been from them coming up to me.

It seems like your current view of all resistance players, is they want to do nothing but start shit with the NG and S2K them which is an extremely negative mindset to have. Any and all interactions going forward, will be tainted with that mindset and you'll just end up looking for things to confirm your point of view.
 
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In an ideal world, however, I'd hope the rebel player base at large would prioritise the server storyline and setting over their S2K boners

They're rebels in a HL2RP setting- I don't believe any rebel player who joined the HALF LIFE themed server is impressed when they get told 'oh yeah by the way if you rebel you aren't playing the server setting right.' At that stage you've just admitted that there's zero point in playing the role, why play the game then?
 
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All in all I think it’s just too easy for the National Guard to deploy a tank.
They are way too liberal with it, surpassing even WW3RP (a setting that was an actual warzone). On the CIN side, you needed authorization from a Lieutenant+ (third highest rank in the faction), and NATO had an equivalent or even lower rank able to authorize tanks (don’t remember, was a coal main). I also never seen more than one tank get deployed, iirc there was a specific restriction that said only one could be out at a time.
It was NATO’s homeland too, but they didn’t shit out tanks at the slightest inconvenience.
Here it seems like any low ranking grunt can get himself keys to a KV, and when he gets wrecked, there’s no consequences. Really makes the resistance’s actions seem meaningless and discourages any further attempts at even trying to do anything about tanks since it’s just a waste of 5k tokens.

People who say “you shouldn’t be able to overpower NG in their homeland” are the same type of people who beg for the resistance to be able to overpower Combine every time an APC gets deployed.
Is it realistic for both-sides to be able to counter each other most of the time? Probably not, but it’s fun, and fun should be prioritized above all else, because if it’s not fun, why bother.

I’m happy WW3RP is back, though. Missed that gamemode.
 
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Flippy

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Going from fighting combine, which is something a lot of people have done for years at this point, to fighting an army has resulted in quite a few people just losing interest. I mean, it makes sense if you're in this fight to free the earth from combine, you've got zero reason to stay in that city. So, most people don't play.

Those that do play, don't mind getting into conflicts with NG, or, don't mind doing simple CityRP. If we could somehow reintroduce combine into the map as a threat, give something the NG and the players to work together with, not only will it help improve the relations between the factions, it'll also help bring more people on.

Hell I remember the events Key did back in the day, where they'd be all out battles between OTA and rebels for ownership over land. That was damn fun.

But combine players still smell ://///
 

Andrew

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Be the terrorist you're supposed to be
Poison the well
Blow up the gates
Hit and run
Be gone before there's a response
Play the information war
Interesting tactics against the overwhelming might is what people want, it's city roleplay ain't it? You ain't supposed to win a direct fight
 

'77 East

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but near enough 20K to destroy one?
It's only "near enough" because you're defaulting to the most expensive option.

Yes, an RPG is more portable than a light tank.
That twenty grand is expensive for a reason, it's convenience. Path of least effort for the intended outcome.

It's easier to stow away, hide, threaten people with and someone can't carjack you (good luck mugging a guy with a rocket launcher out), but with that said you still have the option of buying a light tank, or putting a bunch of slams on a truck and driving it into the KV, or being creative and sabotaging the NG tank, or blocking it in somewhere so it can't be driven out to harass people somewhere else, or ...

There are other options, and it's best to remember that.
Don't forget that if they were cheap people would stockpile them for the next map and then bitch anyway.

On the CIN side, you needed authorization from a Lieutenant+ (third highest rank in the faction)
Which was granted so regularly I can count the number of times tank reinforcement was turned down on one hand.

I also never seen more than one tank get deployed
Ignoring the Taiwan event, pretty sure they brought two Abrams out for an objective on the second map (the hill one).

I don't believe any rebel player who joined the HALF LIFE themed server is impressed when they get told 'oh yeah by the way if you rebel you aren't playing the server setting right.'
Resisting a genocidal occupation = shooting everything like a schizophrenic under the sun because compromise is too much?

Most of the NG antics have been over people who refuse to take their sewer ghetto fashion clothes off for a minute or want to run around with their rambo rifle equipped 24/7.

Even Lambda had the common sense to keep their shit on the down low despite the occupation before Freeman showed up. A good chunk of insurgents are running around acting like armed roadmen itching for excuses, not 'freedom' fighters thinking with a brain.

You seem to be under the impression that just because we're not tied to a static city setting we should live out the tropes of every outlands server that came before; big guns wielded by big dudes wearing black who spout one liners and race around playing TDM all day.
 

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I know why people are frustrated on both sides, but I think some people also drastically underestimate how boring the usual status-quo was actually getting for people. Introducing a third faction where cops have to lay low, rebels have to decide the lesser of two evils and this third faction can change the dynamic of the plot, even just on this map?

I'd say this is one of the most unique twists we've seen in 6 months.
 
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Lewis!

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Seems to be quite dismissive outlook of a large chunk of the people who play the server there, which is an unfortunate view to have, even more so as a staff member and quite unfair to those who do play to simply RP and in fact hate S2K. I fully understand that there are several people who play that will jump right to s2k and ignore RP, but there are also a large number of people who just want RP and hate S2K. The negative always outshines the positive.
Yes, I know there are people who still join the server with the intent to roleplay, but I am still beyond the point of expecting any significant change in attitude from anybody, feel free to prove me wrong.

As mentioned in my very first post, it's how every single conflict with the "bay guys" has gone down on previous maps. You can't be surprised that rebels default to S2K when dealing with "bad guys" if that's how nearly every single encounter on this server has gone. Even more so when you don't give them anything else to do.
I'm not surprised Flippy, that doesn't make it any less boring to deal with.

What? How is it our fault that it's free for NG to get a tank, but near enough 20K to destroy one? And, as stated in previous posts the tank from CTE is fucking ass, and still costs about the same as ammo for the rocket. So, again, we're looking at a major token dump for nothing lol. It's not our fault the tank is free. It's not our fault the prices for rockets is so high. Is not our fault the numbers of NG are so low.

I'd say players having an issue with having to dump weeks worth of tokens into destroying something that costs the other side nothing isn't an NG issue, it isn't a rebel issue - it's a server issue. So how you think it's on the players, is a bit beyond me.
Let me reiterate you are in a city controlled by an active and ostensibly organized military force (this is difficult to actively portray with sheer numbers alone due to the limited scope of the NG faction)
You are getting upset over your own decisions. Nobody is forcing you to spend 20,000 tokens on munitions which you then chose to piss away on one tank per engagement, I'm sure you'd much prefer to squad wipe the 7 people playing Guard with close to 0 pushback but too bad.

I don't know how I can be any more clear on this subject. Bucharest is a city controlled by a military Junta, one armed to the teeth after successfully booting the Combine out. The government is nationalistic, the army is full of combat veterans. We can't fully portray that using players alone, not everyone is skilled at S2K, and not everyone can flag on at once at all times to show the numbers. All we can do is tap into Bucharest's resource pool which fundamentally outweighs anything you have at this time.

Why do you have to insist on fighting at every turn, at winning every engagement? If they pull out the tank- run? Disengage? Don't fight it to begin with? It literally is nobody's fault but your own if all you can think to do is fight at all costs. Why don't you play into the fact you're not the king anymore, you're in someone else's turf, you're outnumbered and outgunned and fighting the authoritarian state of Bucharest is going to be a struggle.

I'm asking that question but I know why you won't, it's too engrained in all your minds that you HAVE to win at all costs, you HAVE to have your us vs them mentality, it can never just be about the roleplay that comes from the lore and context of the setting because HL2RP hasn't ever really been about that, not once. Hence my lack of positive expectations.

You can't, as a faction, do things to piss off the local rebels and then fall back on "we dont have the numbers" when rebels do something back. The NG are acting like the force that the rebels have been fighting for twenty years at this point, the fact there are not enough numbers for NG is an OOC issue, and we can't expect players to not react how they would normally just because of a number issue. Which again, is why I agree with tanks being used. After all, we're all for keeping things IC, are we not?

How about, you give us other ways to attack the NG? Give us supply chains to disrupt that means they are less armed, give us outposts to attack (like the bakery) - give the rebels something to do that's, you know, being a rebel and they won't default to the most obvious and easiest one - pew pew bang bang.

Shooting a couple guards pales vs something like, taking out their supply chain for a week so they can't get food and ammo.
It's not a case of using the lack of numbers as a defence for getting S2K stomped, Flippy, I am only clarifying that in the mind of your character, the Guard shouldn't be the four to seven people you see day to day on the server, but a far larger and credible threat. This will always be the problem with S2K, it's totally disconnected from any roleplay context. Us not having the numbers isn't me saying you therefore cannot attack us, but I am saying it's unreasonable for you to expect us to lose access to shit like tanks or mortars when it's literally the only thing we have that can even come close to levelling the playing field.

In terms of the Guard acting like "who the rebels have been fighting for 20 years", this is not at all unreasonable to say. It's something that has been actively played into by the Guard and even commented on by us OBC cultists "those fuckers are taking pages from our books..." It's not unreasonable to view the Guard as antagonistic considering their stance and it's not unreasonable to want to fight back. It is however unreasonable to consistently expect a free hand to shit all over them when again, in the context of the server, you are ICly outnumbered and outgunned on all fronts. Blowing up one tank isn't going to do much.

Again, you're painting all rebels under the same brush here. I do not go out of my way to start shit with NG. In fact, every single encounter I've had with them so far (minus one :^)) has been from them coming up to me.

It seems like your current view of all resistance players, is they want to do nothing but start shit with the NG and S2K them which is an extremely negative mindset to have. Any and all interactions going forward, will be tainted with that mindset and you'll just end up looking for things to confirm your point of view.
My current view of the vast majority of the player base on Neb cannot bring themselves to take an L. I'm not going to question the roleplay ability of every rebel, it's obvious the ability is there for a lot, including you, but I have no trouble saying you and the community as a whole can't ever back down. At the end of the Bucharest map, I see the Guard losing, I see my Sergent being killed in a Vort rights riot. In the future, I see my OBC cop dying violently and everything we've worked towards being for nothing, because I and others aren't afraid to write ourselves or take part in a story where we are on the losing side.

Don't tell me my view will taint every interaction, we've RPed together and even S2Ked together recently without any trouble at all, you know that. I am only telling you now the prevailing mentality is retarded and boring.
 

Lewis!

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They're rebels in a HL2RP setting- I don't believe any rebel player who joined the HALF LIFE themed server is impressed when they get told 'oh yeah by the way if you rebel you aren't playing the server setting right.' At that stage you've just admitted that there's zero point in playing the role, why play the game then?
No disrespect to you Eviction, but you have misunderstood the point I was making and I'll clarify it to you on Discord if you want.
 
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