Seems to be quite dismissive outlook of a large chunk of the people who play the server there, which is an unfortunate view to have, even more so as a staff member and quite unfair to those who do play to simply RP and in fact hate S2K. I fully understand that there are several people who play that will jump right to s2k and ignore RP, but there are also a large number of people who just want RP and hate S2K. The negative always outshines the positive.
Yes, I know there are people who still join the server with the intent to roleplay, but I am still beyond the point of expecting any significant change in attitude from anybody, feel free to prove me wrong.
As mentioned in my very first post, it's how every single conflict with the "bay guys" has gone down on previous maps. You can't be surprised that rebels default to S2K when dealing with "bad guys" if that's how nearly every single encounter on this server has gone. Even more so when you don't give them anything else to do.
I'm not surprised Flippy, that doesn't make it any less boring to deal with.
What? How is it our fault that it's free for NG to get a tank, but near enough 20K to destroy one? And, as stated in previous posts the tank from CTE is fucking ass, and still costs about the same as ammo for the rocket. So, again, we're looking at a major token dump for nothing lol. It's not our fault the tank is free. It's not our fault the prices for rockets is so high. Is not our fault the numbers of NG are so low.
I'd say players having an issue with having to dump weeks worth of tokens into destroying something that costs the other side nothing isn't an NG issue, it isn't a rebel issue - it's a server issue. So how you think it's on the players, is a bit beyond me.
Let me reiterate you are in a city controlled by an active and ostensibly organized military force (this is difficult to actively portray with sheer numbers alone due to the limited scope of the NG faction)
You are getting upset over your own decisions. Nobody is forcing you to spend 20,000 tokens on munitions which you then chose to piss away on one tank per engagement, I'm sure you'd much prefer to squad wipe the 7 people playing Guard with close to 0 pushback but too bad.
I don't know how I can be any more clear on this subject. Bucharest is a city controlled by a military Junta, one armed to the teeth after successfully booting the Combine out. The government is nationalistic, the army is full of combat veterans. We can't fully portray that using players alone, not everyone is skilled at S2K, and not everyone can flag on at once at all times to show the numbers. All we can do is tap into Bucharest's resource pool which fundamentally outweighs anything you have at this time.
Why do you have to insist on fighting at every turn, at winning every engagement? If they pull out the tank- run? Disengage? Don't fight it to begin with? It literally is nobody's fault but your own if all you can think to do is fight at all costs. Why don't you play into the fact you're not the king anymore, you're in someone else's turf, you're outnumbered and outgunned and fighting the authoritarian state of Bucharest is going to be a struggle.
I'm asking that question but I know why you won't, it's too engrained in all your minds that you HAVE to win at all costs, you HAVE to have your us vs them mentality, it can never just be about the roleplay that comes from the lore and context of the setting because HL2RP hasn't ever really been about that, not once. Hence my lack of positive expectations.
You can't, as a faction, do things to piss off the local rebels and then fall back on "we dont have the numbers" when rebels do something back. The NG are acting like the force that the rebels have been fighting for twenty years at this point, the fact there are not enough numbers for NG is an OOC issue, and we can't expect players to not react how they would normally just because of a number issue. Which again, is why I agree with tanks being used. After all, we're all for keeping things IC, are we not?
How about, you give us other ways to attack the NG? Give us supply chains to disrupt that means they are less armed, give us outposts to attack (like the bakery) - give the rebels something to do that's, you know, being a rebel and they won't default to the most obvious and easiest one - pew pew bang bang.
Shooting a couple guards pales vs something like, taking out their supply chain for a week so they can't get food and ammo.
It's not a case of using the lack of numbers as a defence for getting S2K stomped, Flippy, I am only clarifying that in the mind of your character, the Guard shouldn't be the four to seven people you see day to day on the server, but a far larger and credible threat. This will always be the problem with S2K, it's totally disconnected from any roleplay context. Us not having the numbers isn't me saying you therefore cannot attack us, but I am saying it's unreasonable for you to expect us to lose access to shit like tanks or mortars when it's literally the only thing we have that can even come close to levelling the playing field.
In terms of the Guard acting like "who the rebels have been fighting for 20 years", this is not at all unreasonable to say. It's something that has been actively played into by the Guard and even commented on by us OBC cultists "those fuckers are taking pages from our books..." It's not unreasonable to view the Guard as antagonistic considering their stance and it's not unreasonable to want to fight back. It is however unreasonable to consistently expect a free hand to shit all over them when again, in the context of the server, you are ICly outnumbered and outgunned on all fronts. Blowing up one tank isn't going to do much.
Again, you're painting all rebels under the same brush here. I do not go out of my way to start shit with NG. In fact, every single encounter I've had with them so far (minus one :^)) has been from them coming up to me.
It seems like your current view of all resistance players, is they want to do nothing but start shit with the NG and S2K them which is an extremely negative mindset to have. Any and all interactions going forward, will be tainted with that mindset and you'll just end up looking for things to confirm your point of view.
My current view of the vast majority of the player base on Neb cannot bring themselves to take an L. I'm not going to question the roleplay ability of every rebel, it's obvious the ability is there for a lot, including you, but I have no trouble saying you and the community as a whole can't ever back down. At the end of the Bucharest map, I see the Guard losing, I see my Sergent being killed in a Vort rights riot. In the future, I see my OBC cop dying violently and everything we've worked towards being for nothing, because I and others aren't afraid to write ourselves or take part in a story where we are on the losing side.
Don't tell me my view will taint every interaction, we've RPed together and even S2Ked together recently without any trouble at all, you know that. I am only telling you now the prevailing mentality is retarded and boring.