I kinda understand the complaint - like as much as I like the worldbuilding of terminals and other stuff, a huge part of the experience is traditionally the NPC's. You never usually know if they're alive or dead or something else happened to them. A big part of making the world feel genuinely alive are the characters in it.
For 76 you know they're either a robot or they're dead from the moment you get the quest. The entire region feels so alive in a lot of ways but also so horribly dead in others.
You kind of get over it to be honest, even if you’re playing solo you can find out about every area either by holotspes or the surrounding buildings they tell the story.
Do I wish there was NPC’s? Sure, but I understand why there’s not. What if someone kills the main NPC for your quest? You can’t continue that quest until next time you log in, or they can be farmed for loot and experience.
Just not feasible unless they make most the NPC’s god mode, and that wouldn’t be fun
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It's fun to find old holotapes and terminals from the old world or from people of the wasteland, it gives us an idea of a broader world outside of the main story... And that's the problem with 76, THE MAIN STORY; Which doesn't exist outside of pointless quests or missions for long dead factions.
>playing for purely the main story
Mate you don’t know fun until you impersonate a Congressman to get into a bunker
Only then to take part in military training to question 3 children and find out which is the communist
Is it jimmy? Xing-Kai? Thomas? Who knows