This is just more of a general observation, but I feel like this is how the map layout functions from rebel perspective:
It could be just my own brand of apprehension, but anything past the green zone effectively puts a mental timer on my head. Something akin to
"If you spend too much time RPing here, you're getting S2K'd. If you spend too much time S2K'ing, you're getting encircled."
Whether it's actually bad to maintain this kind of mental map is another matter entirely. Duh, of course you should be cautious in a warzone. Even so, I feel that rebels have especially hamstrung mobility. Being based off the deepest corner of the map to the point you're out of the bounds of said corner, it does hell to your ability to respond quickly - doubly so with the chokepoint that leads up to high ground around the green zone. Compare it to the Combine who can quite literally fan out in any direction at their leisure and thus gives their reinforcements the ability to flank very effectively.
Is this a bad thing? Beats me. I'm just seeing something that
might be worth pointing out. Technically no skin off my back since I don't have a rebel (yet, anyway), but even as a Vort, it's definitely caused me to rethink how I play on the server. Tonight demonstrated that the Combine could do effectively whatever they wanted with 80% of the map by simply having a Hunter playing peekaboo around the green zone to keep rebels bogged down in the back of the blue zone.
But if you treat the map differently, that's great. These are just my subjective thoughts.