Serious unofficial HL2RP² launch feedback thread

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Tinbe

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they get shot
Peculiar. I kind of assumed that the hills provided natural cover - and since the hilltops are so close to the base, you could easily run over to help if enemies from middle areas took potshots at those areas. Besides, I thought it would be a given that patrols get relieved by heavy support elements like Hunters and APCs if they ever begun to get bogged-down by rebels. Suppose my speculations were not completely realistic.
even manning our prison here:
C25PnW4.png

means that

as time passes, the probability of a cop dying to a vortigaunt 1shot gradually approaches 100%

there isn't really any "roleplay" to be had outside of our base. every time we leave the clock starts ticking and somebody will inevitably die out of the blue, giving us about 5 minutes to resolve the engagement with the initial party and get the fuck out because otherwise we'll get overrun in ~fourfolds

overall it's currently okay because we're given many side projects, but I can see roleplay attrition kicking in over time
Now that's shocking. I could never imagine myself going this far on the map unless there were a literal army of rebels alongside my vort. Hell, I barely feel comfortable in the green zone knowing you guys could come from literally any angle besides the blue zone.
 

Tinbe

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I'm glad we can have this sort of open dialogue in polite manner. It's quite eyeopening to see how things are on your end of things.
Edit: Apparently automerger stops working after less than five minutes??? Weird.
 
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event idea:

tell rebels theeyre starving a dehydrating (and have cave related diseases) so my farm makes sense and can supply them with food and water rather than get hit with "we actually r good thx" and just be made to trade with thee random guys who need immediate food scripts to eat
 

OneClassyBanana

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Rebels are in an odd spot, early days or no. It's more of a grab bag than ever as to whether or not you'll get someone playing an oldhead rebel with all the shortcomings of that mentality or an utterly delightful character with more of an abundance of nuances and idiosyncrasies than I saw in most folks back in The Dreaded Olden Days.

I'm playing for the latter, and by and large I've found it, but there's definitely some instinctual drifting towards the old habits of dick-swinging and playing the server as a competitive game. It's not a majority, thankfully, but it's still something to be considered and addressed as it develops and/or worsens.
 
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event idea:

tell rebels theeyre starving a dehydrating (and have cave related diseases) so my farm makes sense and can supply them with food and water rather than get hit with "we actually r good thx" and just be made to trade with thee random guys who need immediate food scripts to eat

my e and d key are broken
 
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PilotBland

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event idea:

tell rebels theeyre starving a dehydrating (and have cave related diseases) so my farm makes sense and can supply them with food and water rather than get hit with "we actually r good thx" and just be made to trade with thee random guys who need immediate food scripts to eat

sorry but mechanically or admin-forced 'events' where its "/event you are suffering and dying" aren't chock full of substance and don't play out in interesting ways, I just think its annoying
 

Mute

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Peculiar. I kind of assumed that the hills provided natural cover - and since the hilltops are so close to the base, you could easily run over to help if enemies from middle areas took potshots at those areas. Besides, I thought it would be a given that patrols get relieved by heavy support elements like Hunters and APCs if they ever begun to get bogged-down by rebels. Suppose my speculations were not completely realistic.
I think both sides think they're at a disadvantage since they are hyper-aware of their own factions shortcomings


Rebels have an extreme advantage in the sense that they can learn the entire map easily, since they arent limited to patrols and higher-ups. If cops aren't familiar with it beforehand and play CP exclusively it's likely they don't know where anythings located aside from like the city and the path towards it

They also have the manpower aspect down since they heavily outnumber CPs

On the contrary rebels are hyper-unorganized, most people act on their own accord and outside some groups they don't really have mass communications. Whatever they carry varies wildly from person to person, someone could have armour and a rifle while anothers armed with a pistol and four bullets

This is a double-edged sword since they have a shit ton of agency when it comes to handling situations without having to rely on anyone above them, but they can't work together for shit or come to a consensus 99% of the time

The cops in essence are fighting a guerilla force, which has no leader and can be anywhere at any time


On the contrary the rebels are faced with an unstoppable, hyper-armed military force

The cops have access to APCs, and now synths like Hunters which ripped apart the rebels earlier today. They also have gunships and choppers which lets them control the skies as long as rebels don't have RPGs

They're also way more organized and have people to lead them, and they usually don't wander without some goal in mind, they're also more likely to be using voice-comms. Their base is pretty much impenetrable as of now too. They also, at least to my knowledge have an infinite armoury at their disposal, although I might be wrong about that. Rebels have to be a bit more careful when it comes to wasting any material from food and water to ammo and armour.

The cops' problem is that they're clunky and slow, and just like rebels their experience with combat varies wildly, but they can't act as a guerilla force which means they have a single style of play avaliable (that is following their superiors orders). When they leave they stick to a clunky, huge APC and rely heavily on other stuff at their disposal. They're extremely powerful but they can be spotted from everywhere.

Just like rebels their tools are their double edged sword. They're slow and stick out like a sore thumb, and have to rely on their tools, but those tools like APCs and synths are extremely powerful and terrifying to rebels. The riskiest option they can take is going out alone without any support. If they play into that overwhelming firepower they can come out on top.
 
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Deleted member 61

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rebels suck this iteration

twice have rebels barged into my house and ended up with them trying to kill me for "supporting white-masks" because i didnt give them free shit or tried to kick them out because they barged right into my house during supper
Why would you ever complain about people creating internal rebel conflict? Arm up and arrest/blast bandits next time. I love to see this type of stuff.
 
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Why would you ever complain about people creating internal rebel conflict? Arm up and arrest/blast bandits next time. I love to see this type of stuff.

its cringe to be threatened with a pk because some rebel can powergame bursting through my locked door, wave around a gun (i dont have a gun), and make me submit and do whatever

there is no conflict to be made, im weaponless and a farmer, its boring and just rebels having pk boners and hard-ons because they can push over ppl who dont hoard scripts

rebels have pked before because they felt like it, i dont wanna end up like that while just tryna passive lol
 

Northgate

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My original idea with the Marauders was to arm up Bluesuits but that didn't go well due to bad planning from my side.

I'm not sure I want to run another resistance group, but I might run a project to support our faithful bluesuits in need, the bravest warriors - a group running on proxy.
 

Khiel

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I am enjoying the developing Combine vs Rebel hostilities, forces on both sides seem to roll out in even numbers and the arms race has been fun to participate in. I only wish there was more cohesive organization on the Rebel side for 'insurgent' activities beyond hit-and-run missions, though there's also a player mentality problem of people shooting a few shots, then running back to base once fire is returned, even if death would only be an NLR.

Perhaps instead of skirmishing in the field, there could be some more mini-events for Rebels such as bombing Combine assets (Convoy ambush, bombing generators, hacking forcefields etc.) to break the pace. The current events I've seen have mostly been fun, I just wish there was less of a focus on scripts, progressing (admittedly interesting) 'central plot' elements, or S2K, and small player-driven plots within events instead.
 

OneClassyBanana

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Perhaps instead of skirmishing in the field, there could be some more mini-events for Rebels such as bombing Combine assets (Convoy ambush, bombing generators, hacking forcefields etc.) to break the pace.
Ask event staff to oversee it, get some pals, and this can be done. The Combine currently have a few important assets that are ripe targets for IC tomfuckery. The nicest thing I've seen this iteration so far - assuming it keeps up - is that event and server staff seem to be actively encouraging this sort of stuff in terms of player agency.

I.E. back on Depot, the Combine sabotaged and blew a thumper at the back door of the rebel encampment which remained downed - I believe? - for the remainder of the map and led to a few nasty antlion incursions. That wasn't staff planned, that came wholly from a few people seeing an opportunity and acting on it.

Remember; event staff are just as much here to help you do the events YOU wanna do as much as they are the stuff THEY wanna do.
 

'77 East

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what if we let everyone make guns huh? every bluesuit, every cop every rebel even vorts. like it's rust. all you need is a place to make more advanced stuff. if i want to have a shotgun i just need some pipes and a nail

it can't go wrong. you can trust me with this idea. everyone should be able to make a gun
give everyone the means to make a shitty eoka pistol with scraps

let the bluesuits be feared as one man assassins
 
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mårten

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I can't blame the people who play the silly one dimensional rebel/CP characters, at the end of the day. I used to do it too, a long time ago and I just felt kinda stuck? Like, always wanting to win the fights and come out the best possible way on a character - If you live it must mean you are winning right?

I wasn't particularly good, when I started trying to play more down-to-earth and realism based characters, but that was the point - it felt fun to not be good at it and learn as you go. I spent a lot of my time playing being perfect, and doing my best to not fail at any point

I used to not understand why standing around talking was fun to people, and even joked about it in passing at times - but I've come to realize that playing a truly realistic character is the hardest playstyle of them all. Doing you think is "natural" for a person to do in any situation requires a lot of restraint, and willingness to lose, despite knowing what to do to win

A loss can be a victory, which is what a lot of people don't realize. Doing something which is thoughtful and intriguing is more fun for me now, than having the biggest and baddest wolf in the herd of sheep

Grabbing myself by the back of the neck and dragging myself through something to shake up the old routine has made it fun again - I'm doing things I've never done, and made character-based commitments to actions I will have to take on the basis of who the character is

Shaking up the bag is something that needs to be encouraged, and I wish I could tell you how - I wish I did it sooner
It's more fun to fail than to succeed sometimes when it comes to RP
I like to roll for success for random stuff just to see what happens, like cutting open a can and rolling to see if you accidentally cut yourself or not, things like that.
 
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Ricsow

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I feel like we just have too many fights going on for PassiveRP to flourish, but that could just be me. I personally am gonna try to wrangle the 5th Engineering Division into more hacking RP and such as soon as I can (we’re working on a bit of a secret project rn). I‘m sick of being involved in S2K fights where I can barely see what‘s even shooting at me.

By the way if you have any complaints about the group or my character Warren Barr, do tell me please
 
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