playing around with the new volumetric fog?nothing to do with coding really but here have a ridiculously HD screenshot of a scene in UE4 I'm working on
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If you want a giant version: http://zombine.me/ss/bench.png
the clipping on the tree to the floor makes me sadmore UE4 scenebuilding.
-stupidly high res art-
o wow good eye i didn't notice that. i must have accidentally smoothed the floor and did thatthe clipping on the tree to the floor makes me sad
but yes is nice zombine for media dev!!!
also if you're gonna change it up i'd work on making background have more stuff going ono wow good eye i didn't notice that. i must have accidentally smoothed the floor and did that
also if you're gonna change it up i'd work on making background have more stuff going on
just like some birds or clouds or some shit would really make it a bit more vibrant
don't things like the basic ass hl2 crow ragdoll and stuff worki don't have any bird assets either LOL.
to my knowledge i'd have to decompile the model and stuff, and i don't think i want to go through the effort of redoing textures/whatever elsedon't things like the basic ass hl2 crow ragdoll and stuff work
yeah i have watched some of his stuff, very awesome creations, but he has many more assets than I do, and everything is so expensive, so right now I'm limited to naturethis guy is pretty fun to watch if you want inspiration
yes it is free, and yes it can be very resource hungry. a decent graphics card, or at the very least lots of ram, will help.is ue4 free?
and is it a pretty taxing program to use on your pc?
to my knowledge i'd have to decompile the model and stuff, and i don't think i want to go through the effort of redoing textures/whatever else
yeah i have watched some of his stuff, very awesome creations, but he has many more assets than I do, and everything is so expensive, so right now I'm limited to nature
also water
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tis a shameyes it is free, and yes it can be very resource hungry. a decent graphics card, or at the very least lots of ram, will help.
You can import a source games models and textures in bulk using a tool made for importing source maps into UE4. I'm guessing you could probably just use it to only import models so you have some assets to mess with.