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- Jul 16, 2017
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- Nebulae
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Definitely a desire. Raiden and I very briefly spoke about even having some way to build vehicles with crafting added although nothing more beyond that idea at the moment. Just depends if we can get vehicles to not be so demanding or not really. But we do want vehicles and vehicle accessible maps.we ought to have more player owned vehicles, that van I had as Jess was so much fun to build and drive around in. we have to have maps that allow some driving. I want carcrashRP
We also need a passive loot system that doesn't rely on admins.
I miss Zulu crates
Bit of both I think. With the legal and illegal methods and item tiers. There may be a materials economy to manufacture stuff that'll require people to go out into the outlands to harvest materials or doing it for personal use and then bring it to facilities in the city. Creating nodes and POI people can try to maintain control over or act as targets.i think with this being set in what is basically post-post-apocalypse, where society is mostly reformed, i doubt looting will be the main source of item acquisition going forward
commerce will probably be the big thing i think?
We want to have different tiers of stuff for crafting with exotic materials needed for high grade weapons especially black market alien tech weapons to have that element of the fact Combine tech is now being freely used in less restrictive ways.
So fully legal will require commerce with illegal being mostly self crafted. A dichotomy of that pristine upper city and that dark lower city.
But for the most part you won't be rummaging for random loot spawns. There'd be key locations you can go for specific material nodes is our idea right now and then take them to appropriate processing facilities. That way people can do runs for specific things and also create locations people may get into conflict over.
@Raiden feel free to add on or correct anything since you had the majority of the crafting ideas.
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