- Joined
- Sep 9, 2022
- Messages
- 187
- Nebulae
- 625
Hi there, West here... Gonna try to put in my view as a relatively recent player and someone who barely knows some C.
Devwork is mentioned here and there. I consider it to be a possible helper in keeping some server healthy. Then so, it's not the end all be all factor. People will be baited in by devwork, but their time being worth spent here is what keeps them in. I will say though adding new things for QoL to the framework would be ideal rather than revolutionizing the entire thing. Such small things add up for a more pleasant experience...
Next, may I say I was hooked to HL2RP^2 for quite a good while because I felt like I could do almost anything I actually wanted to make in storytelling ideas and just making small stories within a bigger one. I felt severe demotivation and lack of investment upon sensing the CityRP formula in it where losing everything and just getting your story cut off without a proper resolution severely jarring to myself. Then I of course stopped hopping on when I started feeling I was going to strain my Integrated graphics PC to waste my time doing absolutely nothing. We are not in an era where people have nothing better to do. We got jobs, studies and whatnot. Our free time is very limited, so what you want is an experience you feel is worth more than bloody scrolling through insta, watching Youtube or whatever. The recent Ricsow's events gave me the feeling of doing something quite entertaining, and even got my mind jumpstarted on new ideas.
In regards to HL2RP being dead, well... I do not think HL2 as a story setting idea is quite dead. One can stilll make some curious idea or two for some campgain (see: HL2: Afterlife idea from Pepic). But to do what in essence ends up being the exact same execution of a "story" (aka cityrp being what i call darkrp but with extra steps) as before is very much a bad idea. People still got juice around here, but I think some of them feel restrained or fear trying to do things in another manner. Of course what may come next doesn't need to be HL2 based.
All I am asking for for whatever comes next (if it comes) is something that will feel like it's worth wasting a portion of my short life at for both players and staff.
okthenbye
Devwork is mentioned here and there. I consider it to be a possible helper in keeping some server healthy. Then so, it's not the end all be all factor. People will be baited in by devwork, but their time being worth spent here is what keeps them in. I will say though adding new things for QoL to the framework would be ideal rather than revolutionizing the entire thing. Such small things add up for a more pleasant experience...
Next, may I say I was hooked to HL2RP^2 for quite a good while because I felt like I could do almost anything I actually wanted to make in storytelling ideas and just making small stories within a bigger one. I felt severe demotivation and lack of investment upon sensing the CityRP formula in it where losing everything and just getting your story cut off without a proper resolution severely jarring to myself. Then I of course stopped hopping on when I started feeling I was going to strain my Integrated graphics PC to waste my time doing absolutely nothing. We are not in an era where people have nothing better to do. We got jobs, studies and whatnot. Our free time is very limited, so what you want is an experience you feel is worth more than bloody scrolling through insta, watching Youtube or whatever. The recent Ricsow's events gave me the feeling of doing something quite entertaining, and even got my mind jumpstarted on new ideas.
In regards to HL2RP being dead, well... I do not think HL2 as a story setting idea is quite dead. One can stilll make some curious idea or two for some campgain (see: HL2: Afterlife idea from Pepic). But to do what in essence ends up being the exact same execution of a "story" (aka cityrp being what i call darkrp but with extra steps) as before is very much a bad idea. People still got juice around here, but I think some of them feel restrained or fear trying to do things in another manner. Of course what may come next doesn't need to be HL2 based.
All I am asking for for whatever comes next (if it comes) is something that will feel like it's worth wasting a portion of my short life at for both players and staff.
okthenbye
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